package defense;

import defense.physics.Vec2f;

public class Missile extends Bullet {

	float explosionVal;

	public Missile(Vec2f pos, Vec2f vel, float radius) {
		super(pos, vel, radius);
		explosionVal = radius * radius * radius * 13f;
	}

	public float getExplosionVal() {
		return explosionVal;
	}

	public void setExplosionVal(float explosionVal) {
		this.explosionVal = explosionVal;
	}
}
